![]() Such is the semantical nature of the term, “genre”. ![]() The Unfinished Swan is advertised and marketed as a “first person painter”, a genre that doesn’t really exist, but one could argue its existence having been allocated to this game. From there, you follow a story that is tied to Monroe. When he goes to bed that night, he discovers that the Swan has made off and so he gives chase. He chooses to bring one of his mother’s unfinished paintings, a swan. Upon losing them, the young boy Monroe is sent to an orphanage and he can bring only one item with him. The tale unfolds thusly a young boy has lost both of his parents, one was the loving and attentive mother, the other was a father that wasn’t often there. The story of The Unfinished Swan is a divisive subject. Since the game was such a success, Giant Sparrow have moved onto their next project, a game that is currently called Edith Finch, continuing the trend of naming their products and company after varying types of birds. What this means is that Sony where willing to “incubate” the title, and see if it grew into something worth investing in.įollowing this, Giant Sparrow’s prototype grew over a period of four years from a basic functioning prototype build to what is now known as the well received, First Person Painter, The Unfinished Swan. Soon after, the two signed an “incubation deal”. The developers of Tag: The Power of Paint, Tag Team, went on to be hired by the powerhouse Valve Corporation who incorporated their gameplay mechanics into their smash hit game Portal 2 where the game mechanics served as a puzzle solving element.ĭespite losing out to Tag Team at the Independent Game Festival, Sony expressed interest in the game and went into talks with The Unfinished Swan developers, Giant Sparrow. In the end, the prototype lost to another game that was entered in the same category by the name of Tag: The Power of Paint. The title was well received and made it as far as the finals where it was pitted against other independently developed games. This prototype was the foundations of a project that was later submitted to the IGF (Independent Game Festival) in the same year. The initial demo build of the game was very much a prototype and was built and managed in the Microsoft XNA toolset, this prototype build of the game took somewhere in the region of 2 months to complete. The development cycle for The Unfinished Swan began at some time during February of 2008. Originally released on the PlayStation 3 on October 16th of 2012 and then made available via PlayStation Plus on October 23rd of 2012, the games re-release on 8th generation and portable hardware has been officially confirmed and the game launched on October 31st on PS4. The game, which is running on the Gamebryo engine that has seen use by multiple AAA developers, did not see a retail release and is instead only available via digital download through the PlayStation store and is sometimes discounted through the PlayStation Plus scheme. The game was previously published by Sony Computer Entertainment and they are likely going to be the publishers for the PS4 and PS Vita builds as well. The game was ported across to the PlayStation 4 and PS Vita, continuing the exclusivity towards Sony owned systems. The Unfinished Swan is a “first person painter” video game that was developed by Giant Sparrow (The Unfinished Swan and Edith Finch). The game was developed as an exclusive title for Sony platforms, having launched and being well received on the PlayStation 3 in 2012 when it was originally released.
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